Cyberpsychology - An Introduction to Human-Computer Interaction
Verlag | Cambridge University Press |
Auflage | 2017 |
Seiten | 553 |
Format | 17,7 x 25,3 x 2,5 cm |
Gewicht | 1140 g |
Artikeltyp | Englisches Buch |
EAN | 9781107500556 |
Bestell-Nr | 10750055UA |
This accessible textbook gives students in psychology and computer science a comprehensive understanding of the human-computer interface.
Klappentext:
This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the basics of sensation and perception; memory and cognitive issues of users navigating their way through interfaces; communication via programming languages and natural speech interaction; cyberpathologies such as techno-stress and Internet addiction disorders; and challenges surrounding automation and artificial intelligence. This thoroughly updated second edition features new chapters on virtual reality and cybersecurity; expanded coverage of social media, mobile computing, e-learning, and video gam es; and end-of-chapter review questions that ensure students have mastered key objectives.
Inhaltsverzeichnis:
Part I. Fundamentals: 1. Introduction: importance, implications, and historical perspectives; 2. Fundamentals: biological and technological bases; 3. Theoretical approaches: models and metaphors; 4. Research: modes and methods; Part II. Systems: 5. Sensory-motor interfaces: input and output; 6. Virtual environments; 7. Learning and memory, transfer and interference; 8. Thinking and problem solving; 9. Language and programming; Part III. Relationships: 10. Individual differences: people, performance, and personality; 11. Motivation, emotion, and affective computing; 12. Social media and interpersonal relations; 13. Cyberpathologies and cybertherapies; Part IV. Applications: 14. Automation and artificial intelligence; 15. Assistive technologies; 16. Video games and entertainment; 17. Technology and education; 18. Cybersecurity; 19. The future: the ultimate human-computer interface.